2016年12月29日 星期四

期末

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
int Mmoney=0;
int cmoney1=0;
int cmoney2=0;
int cmoney3=0;
int rnum;
// Use this for initialization
void Start () {
Mmoney = 138;
mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1=GameObject.Find("Canvas/Panel/Button1/Text").GetComponent<Text>();
ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1=GameObject.Find("Canvas/Panel/Text1").GetComponent<Text>();
ctxt2=GameObject.Find("Canvas/Panel/Text2").GetComponent<Text>();
c1txt=GameObject.Find("Canvas/Panel/Button2/Text").GetComponent<Text>();
c2txt=GameObject.Find("Canvas/Panel/Button3/Text").GetComponent<Text>();
c3txt=GameObject.Find("Canvas/Panel/Button4/Text").GetComponent<Text>();
}

// Update is called once per frame
void Update () {
mytxt.text = Mmoney.ToString();
c1txt.text=cmoney1.ToString();
c2txt.text=cmoney2.ToString();
c3txt.text=cmoney3.ToString();
}
public void myfun() {
Mmoney = Mmoney + 2;

}
public void mygame() {


rnum = Random.Range (0, 3);
mytxt1.text = rnum.ToString();
if (rnum == 1)
{
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text = "0";
cmoney2 = cmoney2 * 2;
cmoney1 = 0;
cmoney3 = 0;
            Image img = GameObject.Find("Image").GetComponent<Image>();
            img.color = UnityEngine.Color.white;
            Image img1 = GameObject.Find("Image1").GetComponent<Image>();
            img1.color = UnityEngine.Color.red;
            Image img2 = GameObject.Find("Image2").GetComponent<Image>();
            img2.color = UnityEngine.Color.white;
Mmoney = Mmoney + cmoney2 + cmoney1 + cmoney3;
}
if (rnum == 0)
{
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text = "0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney2 + cmoney1 + cmoney3;
            Image img = GameObject.Find("Image").GetComponent<Image>();
            img.color = UnityEngine.Color.red;
            Image img1 = GameObject.Find("Image1").GetComponent<Image>();
            img1.color = UnityEngine.Color.white;
            Image img2 = GameObject.Find("Image2").GetComponent<Image>();
            img2.color = UnityEngine.Color.white;

}
if (rnum == 2)
{
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney3 = cmoney3 * 2;
cmoney2 = 0;
cmoney1 = 0;
            Image img = GameObject.Find("Image").GetComponent<Image>();
            img.color = UnityEngine.Color.white;
Image img1 =  GameObject.Find("Image1").GetComponent<Image>();
            img1.color = UnityEngine.Color.white;
            Image img2= GameObject.Find("Image2").GetComponent<Image>();
            img2.color = UnityEngine.Color.red;
Mmoney = Mmoney + cmoney2 + cmoney1 + cmoney3;
}
}
public void c1() {
cmoney1=cmoney1+1;

Mmoney = Mmoney - cmoney1;

}
public void c2() {
cmoney2=cmoney2+1;

Mmoney = Mmoney - cmoney2;
}
public void c3() {
cmoney3=cmoney3+1;

Mmoney = Mmoney - cmoney3;
}



}

沒有留言:

張貼留言